marisa

rafter

I'm a creative strategist who shoots, animates, and edits. I've spent the last decade tackling all sorts of creative problems, from changing how people think about math to figuring out how to animate a full-sized piano.

MARKETING | PRODUCT

Brilliant is an interactive app that makes math feel intuitive, visual, and engaging. As part of a small creative team, I worked across marketing and product: directing and editing ads that helped us scale Meta spend 4x, shaping the onboarding redesign that lifted signups 6.5%, and animating sponsorship segments featured in videos with 700M+ combined views on YouTube’s biggest science channels.

CONCEPT DEVELOPMENT | BRILLIANT

Making an entrance

Brilliant's lessons take place in a playful, alternate version of the real world. When our new mascot Koji arrived, we needed to figure out how he fit into that universe and how users would enter it. I explored an origin for Koji as a “particle,” which became the basis for his intro and outro animations. I also created the first concept animations of him traveling through a portal into Brilliant’s world.

The portal became a central metaphor across the product. I helped develop the redesigned Koji-hosted onboarding experience, which increased signups 6.5% and trial starts 6.4%.

CONCEPT DEVELOPMENT | BRILLIANT

Making an entrance

Brilliant's lessons take place in a playful, alternate version of the real world. When our new mascot Koji arrived, we needed to figure out how he fit into that universe and how users would enter it. I explored an origin for Koji as a “particle,” which became the basis for his intro and outro animations. I also created the first concept animations of him traveling through a portal into Brilliant’s world.

The portal became a central metaphor across the product. I helped develop the redesigned Koji-hosted onboarding experience, which increased signups 6.5% and trial starts 6.4%.

2D ANIMATION | BRILLIANT

Ads people actually like

Brilliant's premium upsell ads ran between lessons, right when users just wanted to get back to learning. Looking at how Duolingo used its cast of characters and kept each ad focused on a single value prop, I proposed a similar approach: one clear idea per ad, with room to entertain rather than push a hard sell.

For some ads, I developed the concept and script. For others, I built on my colleagues' ideas, finding more humor through animation, timing, editing, and sound design. Users liked the ads enough to mention them in App Store reviews, and the new approach lifted trial starts and checkouts roughly 20% over the previous ad. I animated three of the six launched ads, developed the concept for a fourth, and built the character rigs used across the set.

VIDEO INTERVIEWS | BRILLIANT

Finding stories 

Our scripted ads weren’t connecting with parents, so we pivoted to unscripted interviews with our in-house education experts, grabbing colleagues for quick 20-minute sessions during a company onsite. During one session, I noticed how strongly an educator reacted to the question “What’s hard about teaching math?” and knew we’d hit on something. I built the edit around that authentic moment, and we immediately saw success.

Our experts had genuine opinions about math education and a natural ability to challenge commonly held beliefs, which gave us a steady stream of great hooks. Within days, I was setting up new interviews and throwing out more unexpected questions. The approach worked well enough that I flew to Chicago to shoot more interviews with our CEO and a member of the board. What started as an experiment became the foundation of our Meta ad strategy.

VIDEO INTERVIEWS | BRILLIANT

Finding stories 

Our scripted ads weren’t connecting with parents, so we pivoted to unscripted interviews with our in-house education experts, grabbing colleagues for quick 20-minute sessions during a company onsite. During one session, I noticed how strongly an educator reacted to the question “What’s hard about teaching math?” and knew we’d hit on something. I built the edit around that authentic moment, and we immediately saw success.

Our experts had genuine opinions about math education and a natural ability to challenge commonly held beliefs, which gave us a steady stream of great hooks. Within days, I was setting up new interviews and throwing out more unexpected questions. The approach worked well enough that I flew to Chicago to shoot more interviews with our CEO and a member of the board. What started as an experiment became the foundation of our Meta ad strategy.

LIVE ACTION | BRILLIANT

Learn by doing

For our first live-action brand campaign at Brilliant, we partnered with Denver-based production company Lumenati on four 30-second spots. We explored two directions: one contrasting Brilliant's hands-on approach with traditional instruction, and another turning everyday curiosity into math and science lessons.

I worked on storyboards and set design, collaborating with our illustrators and Lumenati's set dressers, and consulted our math and science experts to make sure the lessons fit the stories. On set in Denver, I supported the crew and made props by hand, filling notebooks and Post-its with handwritten math that would hold up to a close look. In post, I animated the interactive problems and composited the transitions between live action and the product.

GENERATIVE AI | MOTION EXPLORATION

Directing motion

I experimented with how generative video could fit into a motion design workflow. Using scripts, storyboards, and character art, I directed AI-generated animation in Seedance 2.5. With each round of prompts and storyboard revisions, the character movement and math interactions got more accurate, though odd mistakes still crept in, like Koji’s pupil “blinking.” I wanted to see where AI could speed things up and where traditional animation still did a better job.

GENERATIVE AI | MOTION EXPLORATION

Directing motion

I experimented with how generative video could fit into a motion design workflow. Using scripts, storyboards, and character art, I directed AI-generated animation in Seedance 2.5. With each round of prompts and storyboard revisions, the character movement and math interactions got more accurate, though odd mistakes still crept in, like Koji’s pupil “blinking.” I wanted to see where AI could speed things up and where traditional animation still did a better job.

STORYTELLING | EDUCATION

Much of my work comes down to making complicated ideas easier to understand. I’ve made educational videos about global food systems, racial divides in the working class, and prosecutorial power; animated compensation and performance review guidance for eBay teams worldwide; and turned conference talks into visual notes in real time.

STOP MOTION + 2D | EBAY

Not another training video

eBay needed an annual series to walk managers around the world through complex compensation and performance reviews. Since the content changed every year, I proposed a hybrid style combining papercraft stop-motion designed by RogueMark's art director with digital animation that could be easily updated.

I led the animation team, guiding two new animators through the production process, and edited the final videos. The result was a series with enough personality to make mandatory HR training a little less painful.

STOP MOTION + 2D | EBAY

Not another training video

eBay needed an annual series to walk managers around the world through complex compensation and performance reviews. Since the content changed every year, I proposed a hybrid style combining papercraft stop-motion designed by RogueMark's art director with digital animation that could be easily updated.

I led the animation team, guiding two new animators through the production process, and edited the final videos. The result was a series with enough personality to make mandatory HR training a little less painful.

STOP MOTION | JACK CONTE / PATREON

Getting hands on

When Patreon founder Jack Conte relaunched his personal YouTube channel, he wanted to tell a story about the future of being a creator. His producer brought me a script and a vision, and we worked together to turn it into a stop-motion starring the objects from Jack's creative life: his instruments, old video cameras, and even the notebook where he first sketched the idea for Patreon.

I shot the two-minute video over four days in two locations, bringing my own camera and lighting gear, programming a robotic camera slider, and moving hundreds of objects by hand. From developing the story to wrapping production, the whole project took just two weeks.

STOP MOTION | JACK CONTE / PATREON

Getting hands on

When Patreon founder Jack Conte relaunched his personal YouTube channel, he wanted to tell a story about the future of being a creator. His producer brought me a script and a vision, and we worked together to turn it into a stop-motion starring the objects from Jack's creative life: his instruments, old video cameras, and even the notebook where he first sketched the idea for Patreon.

I shot the two-minute video over four days in two locations, bringing my own camera and lighting gear, programming a robotic camera slider, and moving hundreds of objects by hand. From developing the story to wrapping production, the whole project took just two weeks.

VISUAL NOTES | SALESFORCE, EY, SANDISK

Thinking on my feet

I got my start at RogueMark, a small multimedia animation studio where I also had the opportunity to do live graphic recording at tech conferences. I'd listen to speakers tackle complicated topics and turn their talks into visual notes in real time, blank canvas and permanent marker in hand. It was a crash course in listening closely, thinking fast, and figuring out what mattered.

VISUAL NOTES | SALESFORCE, EY, SANDISK

Thinking on my feet

I got my start at RogueMark, a small multimedia animation studio where I also had the opportunity to do live graphic recording at tech conferences. I'd listen to speakers tackle complicated topics and turn their talks into visual notes in real time, blank canvas and permanent marker in hand. It was a crash course in listening closely, thinking fast, and figuring out what mattered.

About me

Outside of work, I tend to find new things to get absorbed in. Sometimes that means teaching myself to knit a sweater or building a hydroponic garden. I love coming up with an ambitious idea and figuring out how to pull it off.

Sometimes, I get absorbed for years. I competed internationally in ultimate frisbee and won the Callahan Award, college ultimate’s national MVP award. The highlight video I made for my nomination went viral. People still come up to me at tournaments to tell me what it meant to them, which is a pretty good reason to have spent all that time editing footage of myself playing frisbee.

In my next role, I’m looking for something I can get that invested in, with room to keep trying new things. Ideally, on a collaborative team where I can help shape an idea and do the work of bringing it to life.

marisa.rafter@gmail.com

Working together

“Marisa is talented, adaptable, endlessly curious, and grounded in the fundamentals of good storytelling […] She’s a creative team’s ultimate Swiss Army knife, moving effortlessly between any and every creative project.”

COLE BOLTON | BRILLIANT

“If I were a client, Marisa is the woman I’d turn to when I’m a little bit desperate, in over my head, and have no idea which way to turn. Her competence, creativity, and practicality make her an excellent match for righting the ship.”

BETHANY KAYLOR | ROGUEMARK

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